A recent RISD cohort member and a dedicated graphic designer since the last 20 years, i love to help to create products and software that communicate with its users, and help them in their everyday life.
I love learning how people think and behave, and I leverage research to design user - centered products and experiences which solve both user and business problems. My process is hands-on, collaborative, and iterative.
Although I have a holistic view of user experience design, I am most focused on rapid prototyping, interaction design, user research, and usability testing.
For over 10 years i was just a curious graphic designer that somehow get his hands into interactive software via Flash and Hype For Mac, and help to create several interactive software pieces such as a Digital Library and few interactive training courses for a pharmaceutical company in the early 2010's.
For different reasons i got my hands into 3D software and helped to create a custom made stand for the digital library i was working on, and was a massive effort that show me that the interactions happen not only on the screen but also on the space.
I am truly focused in solve communication problems in creative ways, always looking to give unique solutions to problems that are not easy to approach.
Coming from a country that is unforgiving for those who are not willing to adapt to change, i learn since the beginning that the only way to move forward is always keep learning.
in Graphic and Visual Design and related areas, creating & engaging customer experiences in both desktop and mobile apps, print media and digital applications such social media, motion graphics and infographics.
with wireframes, interactive mockups, and UI/UX Design Systems for both desktop and mobile aplications using Adobe Illustrator, Sketch, Figma, Invision, Adobe XD and Xcode SwiftUI.
Using Figma and Sketch for detailed Design Systems that can scale and grow as your project grow, and with oLMX and Xcode, straight to code solutions.
This is nothing but a visual experiment meant to show how metal and and space can play together to build a claustrophobic experience around a city under the sea, nothing more to say except that this world was living only on my mind until now.
This is nothing but a visual experiment meant to show how the wood, the light and the spaces play together in a physical space and create a motion that expands. The Museum is just a space meant for a 3D experience, the textures and the light a way to make you feel the space in your eyes and feeling it in your brain.
This was originally published as a interactive book on the app store few years back, for a while seems like a good way to show my 3D art and at the time worked very well. Since We used HTML5 to create the VR Objects they still works on modern browsers and we share them here with you.
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