A recent Rhode Island School of Design (RISD) cohort member with 20 years of experience as a dedicated graphic and product designer, I design software and digital products that communicate seamlessly with users and simplify their daily lives.
I am driven by a deep curiosity about human behavior, leveraging rigorous user research to design human-centered experiences that solve complex user and business challenges. In a global UX market projected to exceed $30 billion as enterprise digital transformation accelerates, grounding product decisions in real user behavior is critical for sustainable growth. My methodology is hands-on, highly collaborative, and deeply iterative.
While I maintain a holistic view of the end-to-end user experience, my core expertise lies in rapid prototyping, interaction design, user research, and usability testing.
For over a decade, my foundation as a graphic designer evolved into interactive software design. Early on, I leveraged tools like Adobe Flash and Hype for Mac to build complex interactive software, including a Digital Library initiative and custom e-learning modules for the pharmaceutical sector—a precursor to today’s high-growth digital health and interactive corporate training markets.
Driven to solve multi-dimensional challenges, I expanded into 3D design to construct a custom physical enclosure for that same Digital Library platform. This project highlighted a pivotal insight that continues to shape my work today: user interaction does not end at the glass screen—it extends into physical, spatial environments.
I specialize in solving non-linear communication problems with creative, high-impact strategies that navigate ambiguity.
Originating from a market where adaptability is essential for professional survival, I learned early on that continuous learning, resilience, and rapid skill acquisition are the only true drivers of long-term value.
in Graphic and Visual Design and related areas, creating & engaging customer experiences in both desktop and mobile apps, print media and digital applications such social media, motion graphics and infographics.
with wireframes, interactive mockups, and UI/UX Design Systems for both desktop and mobile aplications using Adobe Illustrator, Sketch, Figma, Invision, Adobe XD and Xcode SwiftUI.
Using Figma and Sketch for detailed Design Systems that can scale and grow as your project grow, and with oLMX and Xcode, straight to code solutions.
This is nothing but a visual experiment meant to show how metal and and space can play together to build a claustrophobic experience around a city under the sea, nothing more to say except that this world was living only on my mind until now.
This is nothing but a visual experiment meant to show how the wood, the light and the spaces play together in a physical space and create a motion that expands. The Museum is just a space meant for a 3D experience, the textures and the light a way to make you feel the space in your eyes and feeling it in your brain.
This was originally published as a interactive book on the app store few years back, for a while seems like a good way to show my 3D art and at the time worked very well. Since We used HTML5 to create the VR Objects they still works on modern browsers and we share them here with you.
HTML Website Maker