This portfolio site started as a HTML5 UX Experiment and looks promissing at the begining, but after few iterations we realize it didn't cover all corners.
Last year working on the posible uses of Hype for Mac, created this game based on basic interactions, and really liked it, its simple and somehow it do the job, play and see.
In my time as interactive designer, overflown screens with elements in motion (early to late 2000s) was the way to attract audiences, with fancy Flash sites and barroque designs.
A UX Experiment without any goal, other that use the phone acelerometers as a way to interact the UI.
In 2018, working for a performance agency we helped to create a prototype for this boutique hotel located in CDMX.
Just an space draft of a place were the wood and the light play together to create an motion that expands over time.
This is nothing but a visual experiment meant to show how metal and and space can play together to build a claustrophic experience around a city under the sea, nothing more to say except that this world was living only on my mind until now.